Vulcan's Forge (Q Division) Catalog

Red Text contains game mechanics.  Assume all other text is in-game description by the Q Division, while the red text is translated into non-gamespeak

Etherite Contributions:

Paradox Risk Standards:

Requisitions Cost Standards: Generally most one use items will cost from 10 to 50 percent of a point in the Requisitions background. More broadly effective, longer-lasting, or otherwise expensive to make items cost more.

Backorder Time Standards: These assume an average level of work time for Vulcan's Forge. Items may arrive faster or slower depending on the amount of extra work the cabal has on order and how many individuals are available to work on the item.

 

Modular Skintight Bodysuit ("Technomantic Longjohns")

Paradox Risk: Minimal
Requisitions Cost: Provided to all chantry members at no cost. Worth 3 for "Consecration" and "Enchant Item" effects.

Backorder Time: One day minimum

 

MSB Armor Plating Inserts ("Bulletproof Shorts")

Paradox Risk: Minimal
Requisitions Cost: 0.5, 1.0, or 1.5 for stable plating. 0.1, 0.2, or 0.3 for plating that deteriorates by one level after every combat in which significant damage (4+ points) was soaked by the armor.

Backorder Time: 1-3 days

 

MSB Energy Dispersal Unit ("Scotch Guard")

Paradox Risk: Low
Requisitions Cost: 0.2 to 1.0 for heavy-dispersal modification, 0.1 to 0.5 for fuses, and 0.1 to 0.5 per battery

Backorder Time: Up to a week for MSB modification, 1 day per fuse, 2-10 hours per battery

 

MSB Environmental Control System ("Thermal Underwear")

Paradox Risk: Low
Requisitions Cost: 0.1 to 0.5

Backorder Time: Up to a week

 

MSB Infrared Dampener ("Stealth Suit")

Paradox Risk: Moderate
Requisitions Cost: 0.2 to 1.0

Backorder Time: Up to two weeks

 

Consciousness Disrupting Pulse Emitter ("Phaser")

Paradox Risk: High
Requisitions Cost: 0.3 to 1.5 for CDPE, 0.1 to 0.5 per battery, +0.1 to integrate to MSB (+cost of EDU)

Backorder Time: Up to a week for CDPE, one day to integrate into MSB (plus time for EDU integration, if applicable), 2-10 hours per battery

 

Detection Wavelength Jammer ("Closed Circuit Crasher")

Paradox Risk: Moderate
Requisitions Cost: 0.2 to 1.0, 0.1 to 0.5 per battery

Backorder Time: Up to two weeks for DWJ, 2-10 hours per battery

 

Electrostatic Conversation Protector ("Cone of Silence")

Paradox Risk: High
Requisitions Cost: 0.1 to 0.5

Backorder Time: Up to a week

 

Small Yield Explosives ("Penbombs")

Paradox Risk: Moderate
Requisitions Cost: 0.1 to 0.5

Backorder Time: 2-10 hours per explosive, up to one day extra depending on complexity of custom packing

 

City-Range Tracking Device ("Micro Bugs")

Paradox Risk: Moderate
Requisitions Cost: 0.1 to 0.5

Backorder Time: 2-10 hours

 

Hermetic Contributions

Paradox Risk: All Hermetic items are prone to disbelief if used under heavy sleeper observation, but should typically work in most situations. Vulgar charms may backlash with witnesses, and may begin to build Paradox on the user if several are used in a short period. Sleepers examining the charm will generally have no effect unless it is seen in action.

Backorder Time: All Hermetic charms tend to take around one day per point of requisition cost. As usual, this time may increase or decrease based on the circumstances.

 

Halt Vulcan's Arrow (Bullet Charm)

Requisitions Cost: 0.1 to 0.5

 

Borrow Mercury's Cloak (Stealth Charm)

Requisitions Cost: 0.1 to 0.5

 

Doorway of Janus (Door Charm)

Requisitions Cost: 0.1 to 0.5

 

Curse of Vulcan (Destruction Charm)

Requisitions Cost: 0.1

 

Charon's Silver Dollars (Forget Charm)

Requisitions Cost: 0.1 per coin

 

Divine Incense (Spirit Sight Charm)

Requisitions Cost: 0.1 to 0.5

 

Bolt of Jove (Lightning Charm)

Requisitions Cost: 0.3 to 0.5