Nostervium Resources

  1. Starving to Death
  2. Destitute – Slowly being malnourished, barely enough to eat, few belongings.
  3. Squalid – Slightly malnourished, little more than food and shelter.
  4. Poor – Enough to eat, place to sleep, no luxuries.
  5. Below Average – Enough to eat, solid house, decent tools, little else.
  6. Average – Well fed, decent house, tools of the trade, a few luxuries.
  7. Above Average – Good food, good house, tools and some luxuries, 1 week vacation and some change.
  8. Good – Good food and house, nice tools and some luxuries, 2 weeks vacation and pocket money.
  9. Well-Off – Excellent food and house, plenty of tools and luxuries, 3 weeks vacation and pocket money.
  10. Wealthy – Small mansion, masterwork tools and lots of luxuries, 6 weeks vacation and pocket money.
  11. Rich – Small manse, luxurious stuff, 9 weeks vacation and plenty of money.
  12. Very Rich – Mansion and lots of stuff, 3 months vacation, plenty of money.
  13. Idle Rich – Mansion and stuff, 4 months vacation, plenty of money.
  14. Retiring – Large Mansion, 5 months vacation, wealthy.
  15. Ridiculous – Compound, 6 months vacation, wealthy.
  16. Ludicrous – Compound, 7 months vacation, etc.
  17. Insane – Castle, 8 months vacation, etc.
  18. Powerful – Castle, 9 months vacation, etc.
  19. Amazing – Large Castle, 10 months vacation, etc.
  20. Incredible – Large Castle, 11 months vacation, etc.
  21. Godlike – Palace, doesn’t have to work, etc.

Skill Check Chart



0 – 4


5 – 10


11 – 17


18 – 25




Minor Jobs +0 Checks

Normal Jobs +1 Checks

Luxury Jobs +2 Checks

Individuals who make their living primarily as spellcasters use Caster Level x1.5 in place of skill bonus.


Individual Resource Level: For individuals with a family or other cooperative living situation, this level is used only to determine vacation time. For each year, determine the character’s skill bonus in whatever money-making skill was used for the most number of monthly checks. Compare that bonus to the above chart to figure checks, then add the bonus for job type, if any. Subtract one check for every month over vacation spent on non-profit-making tasks. Checks can be used to roll to raise Resources in the same way as skill checks are handled. If any year results in negative checks the character must pay the resources level squared in GP for each negative check or drop a resource level for the next year.

Family Resource Level: Use this level to determine house, luxuries, and pocket money. Average the resources level of all family members of age 11+. Then add +1 resource level for every individual age 11+ who has individual resource level of 2+. Subtract 1 resource level for every individual age 11+ that is not contributing in any way to family income. Subtract 0.5 for each individual under age 11 unless that child is helping out, in which case subtract nothing. A family’s resource level can never exceed the highest-income individual’s resource level by more than 2 points.

Example: A character has individual resources at 10, being able to be considered Rich on his own income. He can take 9 weeks off on his own personal projects without worrying about lost revenue. His wife has personal resources 6, able to take a week’s vacation, and his elderly father contributes only 2 resource levels worth of actual work. Averaged they have 6 resource levels, but this is increased to 9 for the multiple incomes. If the family has 6 children, 4 of whom are too young to help, then their final family resources will be 7, but they can expect better income when their youngest children are old enough to help or when the father dies. If all of the children began to contribute after their grandfather’s death, and the three eldest reached resources 6, then the new family resource level would be 12, and could go no higher unless the father’s resources went above 10.