Point Based Gems of Inspiration and Special Abilities
This will be a multi-function document to try to finish off the loose ends of the point buy system. It contains the conversion rules for the gems of inspiration and the costs and prerequisites for buying various special abilities.
Gem Conversion
These are the things that a character can buy with Gem Points, in addition to saving them to make magic items:
Competence Armor Class: 8 for +1, 18 for +2, 30 for +3, 44 for +4, 60 for +5, 78 for +6, 98 for +7, 120 for +8 (these are the cumulative costs. Each level individually costs 2 cps more than the cost of raising to the last level – 8, 10, 12, 14, etc.)
Spell Storing: 5 per level for Divine storing, 8 per level for Arcane Storing. Functions as a ring of spell storing. Cannot exceed Caster Level.
Other Powers: Anything that sounds reasonable that you think should be bought in your gem, let me know and I’ll come up with a point value for it.
Saving Throws: As normal, these cost 5 cps / +1 save.
Feats and Special Abilities: Can buy feats and special abilities at their normal cost and with their normal prerequisites. Note that the previous-feat/ability prerequisites must be fulfilled by Gem feats, and Gem feats do not serve as prereqs for personal feats. E.g., if Nalole buys Dodge as a character feat, he cannot buy Mobility as a Gem feat without buying Dodge again. Similarly, if he then wanted to buy Spring Attack as a character feat, he would have to buy Mobility as a character feat. This is to save my sanity for if you ever remove your gems/spend out exp into spells or items.
Special Abilities
This is, simply, a list of special abilities, whether they cost 6, 8, or 10 cps (based on their kick-assness), and prerequisites to take the special ability (which includes both previous abilities, ability scores, and skills intended to replicate why it would be common only to certain classes.) I’ve ignored unique monk special abilities, because I hate them. Specific racial abilities are also only gained by being a member of that race. If you want them, figure out what Vharachthe and Sebrand did. Some of the powers might cost more than 10 points or less than 6 points, if they are incredibly powerful or suck, respectively.
Special Ability |
Cost |
Prerequisites |
1000 Faces |
8 |
Cha 13+, Wild Shape 1 |
Aura of Courage |
8 |
Cha 14+, Divine Grace |
Barbarian Rage 1 |
10 |
Con 14+, Training |
Barbarian Rage 2 |
8 |
Con 16+, Rage 1 |
Barbarian Rage 3 |
6 |
Con 18+, Rage 2 |
Barbarian Rage 4 |
6 |
Con 19+, Rage 3 |
Barbarian Rage 5 |
6 |
Con 20+, Rage 4 |
Barbarian Rage 6 |
6 |
Con 21+, Rage 5 |
BbnRg No Ftg. |
10 |
Rage 6 |
Bard Knowledge |
8 |
Bardic Music, Travel |
Bardic Music |
8 |
Cha 13+, Perform 3+ ranks |
Crippling Strike |
8 |
Sneak Attack 5 |
DR 1/- |
10 |
Con 16+, Training |
DR 2/- |
12 |
Con 20+, DR 2/- |
DR 3/- |
14 |
Con 22+, DR 3/- |
DR 4/- |
16 |
Con 24+, DR 4/- |
Defensive Roll |
6 |
Tumble 13 ranks |
Detect Evil |
8 |
Deity’s Favor |
Domains, Initial |
6 |
Divine Spells |
Divine Grace |
10 |
Cha 12+, Detect Evil |
Divine Health |
8 |
Divine Grace |
Evasion |
8 |
Dex 13+, Tumble 5 ranks |
Fast Movement |
10 |
Dex 13+, Con 13+, Training |
Favored Enemy 1 |
3 |
Knowledge: Nature |
Favored Enemy 2 |
4 |
Favored Enemy 1 |
Favored Enemy 3 |
5 |
Favored Enemy 2 |
Favored Enemy 4 |
6 |
Favored Enemy 3 |
Favored Enemy 5 |
7 |
Favored Enemy 4 |
Impr. Evasion |
10 |
Evasion, Tumble 13 ranks |
Lay on Hands |
6 |
Divine Health |
Nature Sense |
6 |
Knowledge Nature 3+ ranks |
Opportunist |
8 |
Sneak Attack 5 |
Remove Disease |
6 |
Lay on Hands |
Rst Nature Lure |
6 |
Wis 13+, Nature Sense |
Skill Mastery |
8 |
Concentration 13 ranks |
Slippery Mind |
8 |
Wis 15+, Spellcraft 5 ranks |
Smite Evil |
6 |
Cha 14+, Detect Evil |
Sneak Attack 1 |
8 |
Dex 13+, Hide or Heal 4 ranks |
Sneak Attack 2 |
8 |
SA 1, Hide or Heal 6 ranks |
Sneak Attack 3 |
8 |
SA 2, Hide/Heal 8 ranks |
Sneak Attack 4 |
8 |
SA 3, Hide/Heal 10 ranks |
Sneak Attack 5 |
8 |
SA 4, Hide/Heal 12 ranks |
Sneak Attack 6 |
8 |
SA 5, Hide/Heal 14 ranks |
Sneak Attack 7 |
8 |
SA 6, Hide/Heal 16 ranks |
Sneak Attack 8 |
8 |
SA 7, Hide/Heal 18 ranks |
Sneak Attack 9 |
8 |
SA 8, Hide/Heal 20 ranks |
Sneak Attack 10 |
8 |
SA 9, Hide/Heal 22 ranks |
Special Mount |
10 |
Aura of Courage, Deity’s Favor |
Smmn Familiar |
6 |
Can Cast Arcane Spells |
Timeless Body |
10 |
Con 16+, Vnm Imm., 1000 Faces |
Trackless Step |
8 |
Track, Woodland Stride |
Turn Undead |
6 |
Divine Spells |
Uncan. Dodge 1 |
6 |
Dex 13+ |
Uncan. Dodge 2 |
8 |
Dex 15+, U. Dodge 1 |
Uncan. Dodge 3+ |
4 |
U. Dodge 2 |
Venom Immun. |
8 |
Con 13+, Wild Shape 1 |
Wild Shape 1 |
8 |
Nature Sense, Divine Spells |
Wild Shape 2 |
6 |
Wild Shape 1 |
Wild Shape 3 |
6 |
Wild Shape 2 |
Wild Shape 4 |
6 |
Wild Shape 3 |
Wild Shape 5 |
6 |
Wild Shape 4 |
Wild Shape 6 |
6 |
Wild Shape 5 |
Wild Shape Dire |
10 |
Wild Shape 4, WS Large |
WS Elemental 1 |
10 |
WS 5, Element. Summon Spell |
WS Elemental 3 |
8 |
Wild Shape 6, WS Elemental 1 |
Wild Shape Huge |
10 |
Wild Shape 5, WS Dire |
Wild Shape Lrg. |
10 |
Wild Shape 3 |
Wild Shape Tiny |
6 |
Wild Shape 4 |
Woodland Stride |
8 |
Dex 13+, Nature Sense |