Church & State Negative Levels
(From an earlier email)
Just for everyone's information. I'm changing how Negative Levels
They still act as they do in the normal rules in the following manner:
Imposing a -1/negative level to most rolls, including checks, attacks, saves,
and effective level (when level is used to determine an addition to a roll)
If Negative Levels exceed Character Level the character dies and likely becomes
Grant the attacking creature 5 extra HP
They do NOT have the following effects:
Normal method of removal
When afflicted by negative levels, the following new rules apply:
An afflicted character may make a fortitude save at dawn after the negative
level was gained, against the normal removal difficulty. Success removes
ONE negative level. Checks may be made every following dawn until all
negative levels are removed. Failing a check simply means that the
negative level persists, it DOES NOT remove a character level.
Spells such as Restoration may remove negative levels as normal.
While afflicted by negative levels, the character suffers the following
No natural healing rate. Without magical
healing hit point loss and ability loss persists until the last negative
level is removed.
Slow Con Bleed (new rule). At sunset of every
day that a character is afflicted by negative levels he takes a point of
temporary Constitution damage for every remaining negative level. A
character that reaches 0 Con dies and will likely become undead unless properly
disposed of. This is to simulate the slow transitions to undeath as
recorded in myth and literature. If a character succeeds at a Fort
save to remove a negative level, one point of Constitution lost to this effect
returns as well.
Magic Reduction. Magical HP healing is reduced
by the total number of negative levels possessed. A character with
3 negative levels loses 3 HP (to a minimum of 0) for every healing spell
cast on him.
Basically, I removed the threat of permanent level
loss and replaced it with slightly more annoying and somewhat more subtle
negative level effects to compensate.