Feats

These feats are subject to playtesting and all with a requirement of Touched are completely up to story-based approval.  Feats noted with B&I are available in Blood & Iron.

Touched [Special]

You have been touched by the magic of the world.
Prerequisites: This may only be taken at DM approval.
Benefit: Treat the ability of your choice as one higher than its actual rating.

Dragon Blood [Special]

Somewhere in your ancestry is one of the wyrms.  Unparalleled masters of Sorcery, you share in some of this sorcerous ability.
Prerequisites: This may only be taken at DM approval.
Benefit: Sorcerer is considered an extra Favored Class.  Additionally, you may apply the effects of any one of the following metamagic feats to any one of your Arcane spells once per day on casting, without knowing the metamagic feat or altering the spell's effective level for preparation:  Enlarge Spell, Extend Spell, Silent Spell, or Still Spell.

Lucky [General] (B&I)

Through some draw of fate, you are luckier than normal individuals.
Benefit: As halflings, you gain +1 to all saves.

Sense Arcane [General] (B&I)

Your senses are improved to the point that you can sometimes detect the arcane around you.
Prerequisites: Arcane spellcaster or Touched
Benefit: You may make a spot check to determine if something or someone is touched by Arcane magic, or to detect when such is used in your vicinity.

Sense Divine [General] (B&I)

You are in touch with the aura of the gods and may sense their presence in all things.
Prerequisites: Divine Spellcaster or Touched
Benefit: You may make a spot check to determine if something or someone is touched by Divine magic, or to detect when such is used in your vicinity, and may make a Wisdom check to determine if any Gods have manefested nearby.

[Elemental] Dance [General] (B&I)

You have learned to avoid the worst effects of elemental magic.
Prerequisites: Touched or Elementalist in appropriate element or its oppostion
Benefit: You gain +4 to saves against elemental magic of the appropriate element.
Special: This may be taken only once, in one type of element that may not change. The allowable elements are Fire, Water, Earth, Air, Positive, and Negative.

Weapon Focus [General-Revision] (B&I)

Same as the normal feat of the same name.
Prerequisites: Proficient with weapon
Benefit: Same as the normal feat of the same name.

 

Available only in Blood & Iron:

Skill Level Increase [General]

With study you increase the rate at which you learn skills.
Prerequisite:  None
Benefit:  The character gains a Skill Level, resulting in a new class skill group and one extra skill point obtained per year.  This feat can be gained as Expert Training but is only otherwise available through Character Level feats or Human feats.